![]() ![]() In the Properties set the Target Format property to Raw.In the Library > Resource Files > Images select the image the color format of which you want to set.dds format and set the color format of textures which use these images. You can import to your Kanzi Studio project HDR and floating point images in. Add as the first line of vertex and fragment shaders the OpenGL ES 3.0 version tag.In the Project > Properties set the Target Graphics API to OpenGL ES 3.For example, this allows you to have more precision with the rendered images, you can apply better looking post-processing effects, use HDR for textures and cubemap textures, and create seamless cubemaps.īefore you use OpenGL ES 3.0 make sure that your target platform supports OpenGL ES 3.0. With OpenGL ES 3.0 you can use integer textures, floating point and multiple render targets. Kanzi supports the OpenGL ES 3.0 shading language (GLSL ES version 300).
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